Water Simulation

I made a 3D water simulation in Blender. I started by creating a scene that included a container for the water and Blender's trademark monkey model, Suzanne.

Then, using Blender's fluid simulation tools, I simulated the behavior of the water and made sure it looked and behaved realistically. This involved adjusting parameters like wave height, viscosity, and reflections to achieve the desired effect.

Once the water simulation was complete, I added in Suzanne to the scene and positioned her within the container. I then rendered the scene, making sure to adjust the lighting and camera angles to create a visually compelling final result.

Overall, it was a fun and challenging project that allowed me to showcase my skills with Blender's fluid simulation tools and create a cool 3D scene featuring water and Suzanne!


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Don Canyon - Ready to Dream artwork